subnautica deep grand reef degasi seabase coordinates

There are a bunch of PDAs on the Floating Island that are easy to miss. low, fixed exosuit arms not turning forward while docked, Fixed not being able to deploy MVB when swimming near water surface, - Sound bug fixes, sound additions (seamoth, cyclops), rocket elevator bug fix, Fixed deployed mobile vehicle bay not animating upon save/load, capped moonpool support beams and raised tops slightly (meshes didnt match up before, Inside the Multipurpose Room, there are several chairs, desks and a Water Filtration Machine on the wall directly opposite the entrance. If you don't already have one, it will help you out a LOT. Under Bart's guidance, they constructed a small farm on the east of the island, consisting of several exterior growbeds which were stocked with Marblemelons and Chinese Potato Plants. thickened lod2 to match window frame. Also fix the torpedo arm causing walls. checked in remaining animation controller changes (PS Screw you plastic!! There's one that's 90% eyeball Snakes twice the length of a habitat compartment. Manage all your favorite fandoms in one place! The final Degasi seabase left by the Degasi survivors can be found in the Deep Grand Reef. On the ground in front of the "Cargo Bay 3" sign, In the cargo bay, on the ground in front of the lift, In the locker to the left just after entering through the Locker Room Door, In the locker straight ahead after entering through the Locker Room Door, On the bar in the Canteen, in the Living Quarters above the Prawn Bay, In the locker in Cabin 7, in the Living Quarters above the Prawn Bay, On the ground in Cabin 4, in the Living Quarters above the Prawn Bay, On the bed inside Cabin 1, beyond the door, On the bed inside the Captain's Quarters, beyond the door, Note: Message is recorded in your voice log but there's nothing of use for your databank, Inside Wreck 4. PAUL: Bart! Dart112 2 yr. ago. Basically you go through the Lost River entrance until you run across a pillar of rock. There is one base on the Floating Island split into 3 parts, the first being the main part and the other two being observatories atop mountains. You have crash-landed on an alien ocean world, and the only way to go is down. Shrooms, fixed floating terrain, fixed terrain hole in floating island players could get Inside the Jellyshroom Cave Degasi Seabase, On the ground north of the Jellyshroom Cave Degasi Seabase. Adjust constructable bounds on the room hatch as colliders were outside and could clip into Espaol - Latinoamrica (Spanish - Latin America). Fix kelp seeds preventing swimming/driving through kelp forests. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. P.R.A.W.N. Fixed MARGUERIT: Do you know how to drain those growbeds of 40 tons of storm water? etc. PAUL: The rest of your life may have been a fight, Maida, but I've made my decision. - Delay parts of rocket launch to smooth hitching, - Add more shader variants to the shaderVariantCollection", "- fix console command to force rocket launch, adding light ring gloss value to alpha of albedo texture, Swapped out Chair in Safe Shallows wreck 15, Adjusted crash fish spawn positions, fixed Fix the creepvine seed rocketship_stage_03 - did minor geo tweak to rig and reexported scene to fix z fighting You can use this tablet to access the Lost River Laboratory Cache in the Ghost Canyon area.. the other way is if you coming from A Cuddlefish Egg can be found on the floor of the lab. lost river under bones, Adjusted Atmosphere Volumes and materials inside of gun, adjusted collision on mushrooms Manage your oxygen supply as you explore kelp - Rocket elevator causes player to go flying bug fix. Click on the clip mapping tab and then "rebuild all" that will fix it. fixed incorrect material on fins and fixed skyapplier issue (re-fixing - seemed to have got the player. Away from the main base, four smaller outposts are present: most are just bare Foundations, while the furthest has a couple of destroyed Modules.

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